Sharpness: | <%monsterDamage.name%> | |
---|---|---|
Spirit Gauge:
Phial Count:
|
<%(allDamageRange = calcDamageFromRange(setup.usableMoves, setup.weaponDetails, setup.weaponTypeDetails, monsterDetails.damage, setup.sharpnessValue, setup.modSummary))%> <%allDamageRange.min.physicalDamage%><%"+" + allDamageRange.min.elementalDamage[$index]%> ~ <%allDamageRange.max.physicalDamage%><%"+" + allDamageRange.max.elementalDamage[$index]%> <%allDamageRange.min.totalDamage%> ~ <%allDamageRange.max.totalDamage%> | <%(partDamageRange = calcDamageFromRange(setup.usableMoves, setup.weaponDetails, setup.weaponTypeDetails, [monsterDamage], setup.sharpnessValue, setup.modSummary))%> <%partDamageRange.min.physicalDamage%><%"+" + partDamageRange.min.elementalDamage[$index]%> ~ <%partDamageRange.max.physicalDamage%><%"+" + partDamageRange.max.elementalDamage[$index]%> <%partDamageRange.min.totalDamage%> ~ <%partDamageRange.max.totalDamage%> |
<%weaponMotion.name%> | <%(motionDamageRange = calcDamageFromRange([weaponMotion], setup.weaponDetails, setup.weaponTypeDetails, monsterDetails.damage, setup.sharpnessValue, setup.modSummary))%> <%motionDamageRange.min.physicalDamage%><%"+" + motionDamageRange.min.elementalDamage[$index]%> ~ <%motionDamageRange.max.physicalDamage%><%"+" + motionDamageRange.max.elementalDamage[$index]%> <%motionDamageRange.min.totalDamage%> ~ <%motionDamageRange.max.totalDamage%> | <%calculatedDamage.physicalDamage%><%"+" + calculatedDamage.elementalDamage[$index]%> <%calculatedDamage.totalDamage%> |